Strand+2+Application+to+specific+scenarios

Strand 2: Application to specific scenarios

The scenarios listed here are divided into themes as an organizational tool. Examination papers assess scenarios related to these themes. Individual examination questions may address one, some, or all of the themes.

• Every theme must be studied.

• Every topic within each theme must be studied.

 • Each topic must be taught using real examples. Some of the examples shown in the tables suggest possible approaches for study.

 • Students will be expected to apply their knowledge from the topics taught in class or researched independently to the stimulus material in the externally assessed components. This may include discussing ethical issues and social impacts as well as demonstrating an understanding of the IT systems involved.

 • For each of the scenarios addressed, students will be expected to identify relevant stakeholders and to discuss, where relevant, potential stakeholder conflict. Article List 2.1 Business and employment 2.2 Education and training 2.3 Environment 2.4 Health 2.5 Home and leisure 2.6 Politics and government

** 2.1 Business and employment ** 
 * ** Topic ** || ** Examples ** ||
 * Traditional businesses || Banks, including ATM (automatic teller machines), EFT (electronic funds ||
 * || transfer), hotels, supermarkets, travel agencies. ||
 * Online businesses || Working practices such as teleworking and home working. ||
 * (e-commerce) ||  ||
 * Transportation || Airline reservation systems, navigation, package tracking, traffic control ||
 * || systems, IT systems in cars. ||
 * Transportation || Airline reservation systems, navigation, package tracking, traffic control ||
 * || systems, IT systems in cars. ||
 * || systems, IT systems in cars. ||

The coverage of business and employment should address the IT systems that exist as well as the ethical issues and social impacts that arise from the increased use of information technologies for both employers and employees. Students should be aware of the range of different business environments, ranging from a traditional (offline) business to businesses that are exclusively online.

** 2.2 Education and training **


 * ** Topic ** || ** Examples ** ||
 * Distance learning over large || Hospitals, prisons, retirement homes, schools. ||
 * areas ||  ||
 * Use of IT in teaching and || Educational software, online research and forums, virtual learning ||
 * learning || environments (VLE), e-books, Web 2.0 educational networks, use of ||
 * || mobile devices, game-based learning, fully immersive environments, ||
 * || filtering and monitoring of students’ internet use, 1-to-1, m-learning. ||
 * Hardware and network || Laptop computers, handheld devices, interactive whiteboards. ||
 * technologies in the classroom ||  ||
 * Hardware and network || Laptop computers, handheld devices, interactive whiteboards. ||
 * technologies in the classroom ||  ||
 * technologies in the classroom ||  ||


 * ** Topic ** || ** Examples ** ||
 * Provision for special needs || Inclusive software, Braille keyboards, accessibility. ||
 * School administration || Record-keeping of staff and finances, libraries, student records, EDI ||
 * || (electronic data interchange). ||
 * School administration || Record-keeping of staff and finances, libraries, student records, EDI ||
 * || (electronic data interchange). ||

The development of new IT systems is revolutionizing the delivery of education and training. Technological advances have led to an increase in the dependency of students, staff and administrators on the supporting IT systems.

 The environmental theme covers a wide range of topics. The increasing processing capability of mobile devices has enabled almost universal access to information, but the increased number of devices has impacted on health and the environment.
 * ** 2.3 Environment ** ||  ||
 * ** Topic ** || ** Examples ** ||
 * Modelling and || Climate change, forecasting natural events or demographic changes. ||
 * simulations ||  ||
 * Data logging || Sensors, probes, real-time data collection. ||
 * Satellite communication || Remote sensing devices, satellite imagery, tagging. ||
 * Mapping, virtual globes || Geographic information systems (GIS), global positioning systems (GPS), ||
 * || cell/mobile phone tracking, online journey planning, online maps. ||
 * E-waste || Development, disposal and recycling of IT equipment, monitoring ||
 * || organizations such as the Basel Action Network. ||
 * Resource depletion || Use of non-renewable resources for manufacturing components, electrical ||
 * || consumption of IT systems. ||
 * || cell/mobile phone tracking, online journey planning, online maps. ||
 * E-waste || Development, disposal and recycling of IT equipment, monitoring ||
 * || organizations such as the Basel Action Network. ||
 * Resource depletion || Use of non-renewable resources for manufacturing components, electrical ||
 * || consumption of IT systems. ||
 * Resource depletion || Use of non-renewable resources for manufacturing components, electrical ||
 * || consumption of IT systems. ||

 IT has revolutionized medicine. With the increasing size of the world’s population, the effective management of health care using IT systems will become even more important.
 * ** 2.4 ** || ** Health ** ||  ||
 * ** Topic ** || ** Examples ** ||
 * Diagnostic and || Surgery, prosthetic devices, diagnostic technology, rehabilitation, patient ||
 * therapeutic tools || monitoring, individualized IT solutions for disabled people, accessibility. ||
 * Medical information, || Medical advice, e-prescriptions, telemedicine, electronic health records, ||
 * administration, || international health cards. ||
 * marketing and sales ||  ||
 * Medical research || Global collaboration, database for the Human Genome Project, improving ||
 * ||  || patient rehabilitation. ||
 * Psychological and || Internet addiction, repetitive strain injury (RSI), ergonomics. ||
 * physical considerations ||  ||
 * Medical research || Global collaboration, database for the Human Genome Project, improving ||
 * ||  || patient rehabilitation. ||
 * Psychological and || Internet addiction, repetitive strain injury (RSI), ergonomics. ||
 * physical considerations ||  ||
 * physical considerations ||  ||

  The growth of the internet and the ability to transfer information globally in real time has revolutionized the way in which increasing numbers of people live. The global online society, the development of English as the dominant online language, and the constant availability of information may lead to a homogenization of peoples, with some cultures being subsumed into others or lost.
 * ** 2.5 Home and leisure ** ||  ||   ||
 * || ** Topic ** || ** Examples ** ||  ||
 * || Homes and home || IT management of home systems: for example, lighting, security, ||  ||
 * || networks || entertainment centres. ||  ||
 * || Digital entertainment || Films, photographs, music, arts, online and digital games, gambling, virtual ||  ||
 * ||  || worlds. ||   ||
 * || Social networking || Chat rooms, messaging, blogging, file sharing, wikis. ||  ||
 * || Published and broadcast || Books, newspapers, digital radio and TV, e-books, podcasts. ||  ||
 * || information ||  ||   ||
 * || Digital policing || Monitoring organizations such as the Recording Industry Association of ||  ||
 * ||  || America (RIAA) and the Motion Picture Association of America (MPAA). ||   ||
 * || Hardware, software and || Portable digital devices and their ability to remotely control other devices, ||  ||
 * || networks || IT-enabled appliances. ||  ||
 * || information ||  ||   ||
 * || Digital policing || Monitoring organizations such as the Recording Industry Association of ||  ||
 * ||  || America (RIAA) and the Motion Picture Association of America (MPAA). ||   ||
 * || Hardware, software and || Portable digital devices and their ability to remotely control other devices, ||  ||
 * || networks || IT-enabled appliances. ||  ||
 * || Hardware, software and || Portable digital devices and their ability to remotely control other devices, ||  ||
 * || networks || IT-enabled appliances. ||  ||

** 2.6 Politics and government **

  The importance of IT is becoming increasingly evident in political campaigns. With increased amounts of information available to governments, ethical issues relating to its possible misuse are becoming more and more important.   media type="custom" key="10790446"   rss url="http://edublogs.org/feed" link="true" number="10"  <span style="display: block; line-height: 120%; margin-bottom: 0cm; margin-left: 1pt; margin-right: 1pt; margin-top: 0cm; text-align: justify;">
 * ** Topic ** || ** Examples ** ||
 * Political processes || Online campaigning, voting, lobbying, fund-raising and advertising. ||
 * Government information || For example, travel warnings, tourist information, environmental ||
 * sites || information and warnings, government policies, city government websites. ||
 * Access to, and updating || Collection, storage and updating of personal data: for example, driving ||
 * of, personal information || licence, TV licence, tax returns, passport applications and renewals, medical ||
 * held on government || records, military service records, social security information, online police ||
 * databases || records. ||
 * Government control and || Censorship, data matching across agencies, archiving, biometric data, ||
 * use of information || national identity cards. ||
 * Law and order || Police surveillance, terrorist monitoring, DNA data. ||
 * Military || Cyberwarfare, smart weapons, espionage, battlefield technology. ||
 * Government control and || Censorship, data matching across agencies, archiving, biometric data, ||
 * use of information || national identity cards. ||
 * Law and order || Police surveillance, terrorist monitoring, DNA data. ||
 * Military || Cyberwarfare, smart weapons, espionage, battlefield technology. ||
 * Military || Cyberwarfare, smart weapons, espionage, battlefield technology. ||
 * Military || Cyberwarfare, smart weapons, espionage, battlefield technology. ||